Basics: With the fall of Vikings and the Black Death, governments emerge once again. Community lots develop, and old customs and learning once again emerge. Lords blend into Nobles, Vassals and Vikings blend into Merchants and Knights, and Serfs blend into Peasants. Learning resumes and sickness no longer claims millions of lives. For some young men, University life finally awaits.
Monarchs:
1) Must live on a large lot.
2) Must have at least two servants and two Knights.
3) May stop having kids after one son, however keep in mind that if that son is killed and the family is unable to reproduce another then the family is demoted into Nobles.
4) May take any job, however heirs must take a job in either Politics or Military.
5) Male Teens must go to school. Once they are at least 5 days from adulthood, they may be sent to universities.
6) Teenage women must be shipped away to Finishing School as soon as they turn teenager.
7) Can marry Monarchs and Nobles.
8) No teenagers may take jobs.
9) If a monarch is attacked - if a Knight has higher body than the attacker, then the attacker is killed.
10) Males cannot marry women with skin 3 or 4.
Nobles:
1) Must live on a large lot.
2) Must have at least one servant and one Knight.
3) If a noble is attacked - if a Knight has higher body than the attacker, then the attacker is killed.
4) Teenage women must be shipped away to Finishing School as soon as they turn teenager.
5) Heirs must marry Monarchs and Nobles, however non-heirs can marry Merchants or Knights also.
6) Teenage non-heirs may take jobs.
7) Heirs can be females! However, only one out of every 5 Noble families can have a female heir.
8) May stop reproducing after two children are born.
9) Male Teens must go to school. Once they are at least 5 days from adulthood they may be sent to universities.
10) If a Noble is marrying a Monarch, then they must have a job in politics or military, and have logic or charisma maxed. If a female is marrying a monarch, she must also have a gift of $3,000 in her inventory.
11) Males may take any job, however the only job females can take is a Madame at the Finishing School.
Merchants:
1) Must own a home business and have no other job.
2) Teenage women may be shipped away to Finishing School as soon as they turn teenager.
3) Teenagers can take jobs.
4) Male Teens must go to school. Once they are at least 5 days from adulthood, they may be sent to universities.
5) May marry only Knights, Nobles, and Merchants. They can fall in love with and reproduce with a Peasant, however if they are caught by anyone with a relationship lower than 50/50 , and they are male, then they are demoted to Peasant and can marry their lover. However, if it is a female, then she and her children are punished and isolated in a locked area of her parents house. No visitors may visit her, however once her children turn adult, if they have maxed charisma, creativity, or logic, then they may leave. If they have maxed body skills and are at a relationship less than 10/10, then they must kill the parents and free the whole family. If they have maxed body and are at a relationship greater than or above 10/10, then they find a way to escape and their whole family is freed.
6) If marrying a noble, the Merchant must have either logic, creativity or charisma maxed. If a female is marrying a noble, she must have a gift of $1,000 in her inventory.
7) If a male Merchant has maxed body, then they may become a knight.
8) Must have at least two children.
Knights:
1) May take jobs as guards for the jail, nobles , and monarchs, or work in the military or Law Enforcement.
2) Males only!
3) Live in medium lot.
4) The first-born male child is born a knight, however women are born Merchants. The women are not required to have a home business. Other born males may choose to be a merchant or knight.
5) Can marry merchants, peasants, nobles, or monarch women (Princesses). However, if the Princess is caught doing romantic interactions and the Knight's relationship is less than 50/25 with the King, then the Princess is to be demoted to Merchant level. If a Knight winds up accidently getting a Princess pregnant before marrige, then the Knight is sent to jail and the Princess's baby is sent away. If she visits the knight and becomes pregnant again, then the Knight is killed and the Princess is thrown out of the house along with her child.
6) Must have at least one son.
7) OPTIONAL: Knights may take on Quests to rescue princesses or fight a monster, etc. You can choose these Quests. These quests will raise your relationship with the King 10/10 every time one is completed.
Peasants:
1) May take jobs as servants, criminal, culinary, athletic, paranominal, or military.
2) Male teenagers may go to school.
3) Teenagers cannot go to Finishing School or Universities.
4) Can marry Peasants, Knights, or Merchants. However, marrying Merchants carries consequences (See the Merchant rules)
5) Women may sew.
6) If they possess an object worth over $2,000 and a Merchant, Noble, Knight, or Monarch with a relationship less than 50/50 walks by, then they are accused of stealing, and the Eldest male is sent to prison.
7) Unlimited number of kids.
Community:
1) Jail - stony prison that contains the living quarters for prisoners. People who also have negative daily and lifetime relationships with the king are sentenced here. People may visit the jail from 8:00am to 6:00 pm. Breakfast is cereal (Oatmeal) served at 7:00am and Dinner is spaghetti served at 7:00pm. Prisoners may woohoo with visitors if it is their wife or the girl they are courting, however if a guard walks past, then the prisoner misses the whole next day without food. Jail cells are to have see-through windows, or a fence that stretches to the ceiling. There is to be two guards.
2) A variety of other community lots are acceptable.
3) One University. The family must pay $10,000 per child who attends.
4) One Finishing School containing a variety of things directed towards launching women into society. Must have two Madames as workers. The family must pay $5,000 per child who attends.
Monarchs:
1) Must live on a large lot.
2) Must have at least two servants and two Knights.
3) May stop having kids after one son, however keep in mind that if that son is killed and the family is unable to reproduce another then the family is demoted into Nobles.
4) May take any job, however heirs must take a job in either Politics or Military.
5) Male Teens must go to school. Once they are at least 5 days from adulthood, they may be sent to universities.
6) Teenage women must be shipped away to Finishing School as soon as they turn teenager.
7) Can marry Monarchs and Nobles.
8) No teenagers may take jobs.
9) If a monarch is attacked - if a Knight has higher body than the attacker, then the attacker is killed.
10) Males cannot marry women with skin 3 or 4.
Nobles:
1) Must live on a large lot.
2) Must have at least one servant and one Knight.
3) If a noble is attacked - if a Knight has higher body than the attacker, then the attacker is killed.
4) Teenage women must be shipped away to Finishing School as soon as they turn teenager.
5) Heirs must marry Monarchs and Nobles, however non-heirs can marry Merchants or Knights also.
6) Teenage non-heirs may take jobs.
7) Heirs can be females! However, only one out of every 5 Noble families can have a female heir.
8) May stop reproducing after two children are born.
9) Male Teens must go to school. Once they are at least 5 days from adulthood they may be sent to universities.
10) If a Noble is marrying a Monarch, then they must have a job in politics or military, and have logic or charisma maxed. If a female is marrying a monarch, she must also have a gift of $3,000 in her inventory.
11) Males may take any job, however the only job females can take is a Madame at the Finishing School.
Merchants:
1) Must own a home business and have no other job.
2) Teenage women may be shipped away to Finishing School as soon as they turn teenager.
3) Teenagers can take jobs.
4) Male Teens must go to school. Once they are at least 5 days from adulthood, they may be sent to universities.
5) May marry only Knights, Nobles, and Merchants. They can fall in love with and reproduce with a Peasant, however if they are caught by anyone with a relationship lower than 50/50 , and they are male, then they are demoted to Peasant and can marry their lover. However, if it is a female, then she and her children are punished and isolated in a locked area of her parents house. No visitors may visit her, however once her children turn adult, if they have maxed charisma, creativity, or logic, then they may leave. If they have maxed body skills and are at a relationship less than 10/10, then they must kill the parents and free the whole family. If they have maxed body and are at a relationship greater than or above 10/10, then they find a way to escape and their whole family is freed.
6) If marrying a noble, the Merchant must have either logic, creativity or charisma maxed. If a female is marrying a noble, she must have a gift of $1,000 in her inventory.
7) If a male Merchant has maxed body, then they may become a knight.
8) Must have at least two children.
Knights:
1) May take jobs as guards for the jail, nobles , and monarchs, or work in the military or Law Enforcement.
2) Males only!
3) Live in medium lot.
4) The first-born male child is born a knight, however women are born Merchants. The women are not required to have a home business. Other born males may choose to be a merchant or knight.
5) Can marry merchants, peasants, nobles, or monarch women (Princesses). However, if the Princess is caught doing romantic interactions and the Knight's relationship is less than 50/25 with the King, then the Princess is to be demoted to Merchant level. If a Knight winds up accidently getting a Princess pregnant before marrige, then the Knight is sent to jail and the Princess's baby is sent away. If she visits the knight and becomes pregnant again, then the Knight is killed and the Princess is thrown out of the house along with her child.
6) Must have at least one son.
7) OPTIONAL: Knights may take on Quests to rescue princesses or fight a monster, etc. You can choose these Quests. These quests will raise your relationship with the King 10/10 every time one is completed.
Peasants:
1) May take jobs as servants, criminal, culinary, athletic, paranominal, or military.
2) Male teenagers may go to school.
3) Teenagers cannot go to Finishing School or Universities.
4) Can marry Peasants, Knights, or Merchants. However, marrying Merchants carries consequences (See the Merchant rules)
5) Women may sew.
6) If they possess an object worth over $2,000 and a Merchant, Noble, Knight, or Monarch with a relationship less than 50/50 walks by, then they are accused of stealing, and the Eldest male is sent to prison.
7) Unlimited number of kids.
Community:
1) Jail - stony prison that contains the living quarters for prisoners. People who also have negative daily and lifetime relationships with the king are sentenced here. People may visit the jail from 8:00am to 6:00 pm. Breakfast is cereal (Oatmeal) served at 7:00am and Dinner is spaghetti served at 7:00pm. Prisoners may woohoo with visitors if it is their wife or the girl they are courting, however if a guard walks past, then the prisoner misses the whole next day without food. Jail cells are to have see-through windows, or a fence that stretches to the ceiling. There is to be two guards.
2) A variety of other community lots are acceptable.
3) One University. The family must pay $10,000 per child who attends.
4) One Finishing School containing a variety of things directed towards launching women into society. Must have two Madames as workers. The family must pay $5,000 per child who attends.